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Automata theory

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Automata theory

Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a part of theoretical computer science and connects to cognitive science and mathematical logic. The word automata comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving". An automaton (automata in plural) is an abstract self-moving computing device that follows a set path of actions on its own.

An automaton with a limited number of states is called a finite automaton (FA) or finite-state machine (FSM). These machines help us learn how computers and other systems can handle information step by step. Automata theory links closely to formal language theory. Here, automata help us show and understand languages that can have endless words, using models that have a small number of states.

Automata are important in many fields, such as the theory of computation, creating programs for artificial intelligence, organizing information through parsing, and making sure systems work well using formal verification. They help experts create better and more trustworthy technology.

History

Automata theory began in the middle of the 1900s. It studied simple machines called finite automata. At first, it was part of a larger area known as systems theory. It used math called abstract algebra to look at information, not physical objects.

In 1956, a book named Automata Studies gathered work from many scientists. That year, Noam Chomsky made the Chomsky hierarchy. This linked machines to language rules. By the 1960s, automata theory became an important part of computer science.

Automata

Automata theory is the study of simple machines and how they solve problems. The word "automata" comes from a Greek word meaning "self-acting" or "self-moving." An automaton works by taking inputs one step at a time and changing its state with each input. It has different possible states and rules for moving between these states.

An automaton has a few important parts: input symbols, output symbols, states, rules for changing states, and rules for creating outputs. A common example is an electronic lock that checks a code. If the code matches, the lock opens; if not, it stays closed. Automata can recognize different types of languages, like regular languages. These are groups of strings that follow specific patterns.

Hierarchy in terms of powers

Automata theory studies different types of virtual machines and what they can do. These machines can solve some problems, but not all. Some machines are more powerful than others. The hierarchy shows how these machines are organized, with more powerful ones able to handle more complex tasks. This helps us understand what computers and other machines can and cannot compute.

Main articles: Turing machine, Finite-state machine, Regular expression

Automaton
Deterministic Finite Automaton (DFA) -- Lowest Power
(same power)    | | {\displaystyle ||}   (same power)
Nondeterministic Finite Automaton (NFA)
(above is weaker)    ∩ {\displaystyle \cap }    (below is stronger)
Deterministic Push Down Automaton (DPDA-I)
with 1 push-down store
∩ {\displaystyle \cap }
Nondeterministic Push Down Automaton (NPDA-I)
with 1 push-down store
∩ {\displaystyle \cap }
Linear Bounded Automaton (LBA)
∩ {\displaystyle \cap }
Deterministic Push Down Automaton (DPDA-II)
with 2 push-down stores
| | {\displaystyle ||}
Nondeterministic Push Down Automaton (NPDA-II)
with 2 push-down stores
| | {\displaystyle ||}
Deterministic Turing Machine (DTM)
| | {\displaystyle ||}
Nondeterministic Turing Machine (NTM)
| | {\displaystyle ||}
Probabilistic Turing Machine (PTM)
| | {\displaystyle ||}
Multitape Turing Machine (MTM)
| | {\displaystyle ||}
Multidimensional Turing Machine

Applications

Automata theory has many useful uses. For example, finite automata help with reading text, making programs, and building computer parts. Context-free grammar helps create programming languages and understand how people talk.

Cellular automata can copy life patterns, like how shells and plants grow. One well-known example is John Conway's Game of Life. Some scientists think the universe may work like a big computer with simple rules.

Automata simulators

Automata simulators are tools that help us learn about and study automata theory. These tools let you describe an automaton in many ways, such as using a special language, filling out a form, or drawing its diagram by clicking and dragging. Popular automata simulators include Turing's World, JFLAP, VAS, TAGS, and SimStudio. They let you test how the automaton works with any input you choose.

Main article: symbolic language

Category-theoretic models

Automata theory studies different types of machines and how they operate. In math, we can organize these machines into categories.

For example, deterministic automata and Turing machines form a special kind of category called a Cartesian closed category. This category has unique properties.

We can also study variable automata, which change over time. These changing automata can form groups or groupoids. Groupoids are special math structures. Reversible automata fit into more complex structures called 2-categories.

Related articles

This article is a child-friendly adaptation of the Wikipedia article on Automata theory, available under CC BY-SA 4.0.