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Vertex (geometry)

Adapted from Wikipedia ยท Adventurer experience

Illustration showing two rays meeting at a single vertex, forming an angle.

A vertex (pl.: vertices or vertexes), also called a corner, is a point where two or more curves, lines, or line segments meet or intersect. Vertices help us describe and understand shapes. For example, the point where two lines meet to form an angle is a vertex.

Vertices are also found in polygons and polyhedra. Polygons are flat, two-dimensional shapes like triangles and squares, and the points where their edges meet are vertices. In three-dimensional shapes, such as cubes or pyramids, the points where the edges come together are also called vertices.

These points are important in many areas of math and science. They help us calculate sizes, angles, and areas, and they are used in computer graphics to create the shapes we see in videos and games. Understanding vertices gives us a foundation for exploring more complex geometric ideas. For vertices in the geometry of curves, see Vertex (curve). For other uses of the word, see Vertex (disambiguation).

Definition

A vertex of an angle is the endpoint where two lines or rays come together.

The vertex of an angle is the point where two rays meet, where two line segments join, or where two lines cross. It is also where two straight "sides" come together at one place.

A vertex is a corner point of a polygon, polyhedron, or other higher-dimensional polytope. It is formed where edges, faces, or facets of the object meet. In a polygon, a vertex is called "convex" if the inside angle is less than ฯ€ radians (180ยฐ, two right angles). Otherwise, it is called "concave" or "reflex".

Principal vertex

Parts of a simple polygon

A polygon vertex xi of a simple polygon is called a principal vertex if a line connecting the points next to it only touches the polygon at those two points. There are two special types of principal vertices: ears and mouths. An ear is when this connecting line lies completely inside the polygon. Thanks to a rule called the two ears theorem, every simple polygon has at least two ears. A mouth is when this connecting line lies outside the polygon's boundary.

Number of vertices of a polyhedron

A convex polyhedron follows a rule called Euler's polyhedron formula: V โˆ’ E + F = 2. Here, V is the number of vertices, E is the number of edges, and F is the number of faces. This shows how the number of vertices relates to edges and faces. For example, a cube has 12 edges and 6 faces. Using the formula, we see it has eight vertices.

Vertices in computer graphics

Main article: Vertex (computer graphics)

In computer graphics, objects look like shapes made of triangles. The points, or object vertices, of these shapes have special details like colors and how they reflect light. These details help computers show the objects correctly on a screen. A part called the vertex shader works with these points to make the images look realistic.

Related articles

This article is a child-friendly adaptation of the Wikipedia article on Vertex (geometry), available under CC BY-SA 4.0.

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